Scar Finally King (Enchanted) With a cost of five Ink, a Strength of five, a Willpower of four, and the ability to earn two Lore per quest, Scar Finally King is one of those cards that earns a place in your deck on its strength alone
The combination of being able to play all the best midrange cards in the format while simultaneously being able to play an efficient one-card win condition in the Command Zone makes Ezio a reasonable choice for a ban
If the ability is countered, the creature will stay on the battlefield and the delayed trigger won't trigger again
Its solid construction and snap-closure design help protect your cards from damage and dust, keeping them in pristine condition for longer
Endurance punishes the rise of Reanimator strategies in Modern and does double duty against other lands strategies, leveraging an Aftermath Analyst line
Tempt with Vengeance, Insurrection, Approach of the Second Sun, Helix Pinnacle, and Laboratory Maniac are your wincons, but theyre somewhat difficult to pull off so you need some real strategy to create your opportunity